Difference between revisions of "Art Denson"
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− | Art is a man out of time. He'd probably be more comfortable in some small, cloistered private college out in rural New England. Quietly studying art history, writing books eight people read, making snarky comments about deluded religionists that believe something different than him, and wrapped in a social bubble with few dissenting opinions and a uniform sense of smugness about those poor, deluded souls outside of the bubble. Instead, he's stuck in this dark-ages analog of a game, where people are totally different. For example, the deluded | + | Art is a man out of time. He'd probably be more comfortable in some small, cloistered private college out in rural New England. Quietly studying art history, writing books eight people read, making snarky comments about deluded religionists that believe something different than him, and wrapped in a social bubble with few dissenting opinions and a uniform sense of smugness about those poor, deluded souls outside of the bubble. Instead, he's stuck in this dark-ages analog of a game, where people are totally different. For example, the deluded religionists are more likely to chain you to a granite slab and open your belly. Which is both offensive to civilized morals and really hurts. |
So Art gets by the best he can. He spends his time cloistered in old ruins, documenting old art, collecting old art, selling anything that isn't nailed down, prying nails out of things. It's nice to turn a profit, but profit is just there to keep him in life's essentials while he hunts down the next old, abandoned ruin. | So Art gets by the best he can. He spends his time cloistered in old ruins, documenting old art, collecting old art, selling anything that isn't nailed down, prying nails out of things. It's nice to turn a profit, but profit is just there to keep him in life's essentials while he hunts down the next old, abandoned ruin. |
Revision as of 20:55, 21 August 2013
Contents
Character Summary
Art is a man out of time. He'd probably be more comfortable in some small, cloistered private college out in rural New England. Quietly studying art history, writing books eight people read, making snarky comments about deluded religionists that believe something different than him, and wrapped in a social bubble with few dissenting opinions and a uniform sense of smugness about those poor, deluded souls outside of the bubble. Instead, he's stuck in this dark-ages analog of a game, where people are totally different. For example, the deluded religionists are more likely to chain you to a granite slab and open your belly. Which is both offensive to civilized morals and really hurts.
So Art gets by the best he can. He spends his time cloistered in old ruins, documenting old art, collecting old art, selling anything that isn't nailed down, prying nails out of things. It's nice to turn a profit, but profit is just there to keep him in life's essentials while he hunts down the next old, abandoned ruin.
Background
Known
* Something about shadow elemental origin * something about getting kidnapped for trucking magic itmes * something about why he hates/fear religion or at least the "gods"
Unknown/To be discovered
* Something about his lineage. Kind of interesting that he's got innate magic powers, and is so good at making new magic items.
Stats
Art Denson's in .xls on Google Drive Art is aligned with the Scholar.
Stuff
The Dancing Bear
The Dancing Bear is a thinly veiled cover for unsavory types to get together and transact some non-violent, consensual, cash-based business. Or maybe it was a den of inequity first and everyone realized that business is hungry work. Who knows?
Unearth
Art carries a longbow he crafted named Unearth. Unearth is nearly six feet tall when unstrung, and made of a zebrawood duramen. Small arms and hands are engraved on the wood to appear to pull apart the grains, 'unearthing' whatever may be found within.
In truth, Unearth is the magical antithesis of earth. When activated, the arms animate and pull the seams of the bow apart releasing a portion of a cyclone bound within the wood of the bow. These arms form the cyclone into a wall, per the Wall of Wind spell.